/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "ICamera.h"

class Camera : public ICamera
{
public:
    Camera(void);
    /** Update the camera to another location if needed */
    void Update(float dt);
    /** Point the camera at a location */
    void LookAt( const Vector2f &pos );
    /** Move the Camera over time to this new location, multiplied by the speed var */
    void MoveTo( const Vector2f &dest );
    /** Shake the camera for a duration and a velocity */
    void Shake( float time, float shakeVel );

private:
    // time to shake camera
    float    m_time;
    // motion of shake
    float    m_shakeIntensity;
    // if we are shaking
    bool     m_shaking;
public:
    virtual ~Camera(void);
};
